|Magic_RB 56925ceb5c||2 years ago|
|.idea||2 years ago|
|art||2 years ago|
|assets/textures||2 years ago|
|ext||2 years ago|
|scripts||2 years ago|
|source||2 years ago|
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|CMakeLists.txt||2 years ago|
|LICENSE||2 years ago|
|README.md||2 years ago|
Warning! Compilation is only supported on Linux!
You'll need the x86_64-w64-mingw32 toolchain, most likely found in your distribution's repository.
Compile-time dependencies can all be installed by using
If the path to the x86_64-w64-mingw32 toolchain is different on your distribution, you can edit the script and change it.
You'll need a fairly recent compiler, clang and gcc both work. Needed dependencies are glfw3 and opengl development libraries. You can again get those from your distribution's repository.
You'll need to copy some libraries into your wine prefix. The script
scripts/setup-winne-prefix.bash does that for you.
You can change the location of your wine prefix by setting the enviroment variable
WINEPREFIX to the absolute path of the wine prefix.
You also need a functional, OpenGL capable GPU.
You only need glfw3 installed, doesn't have to be development version, and a functional OpenGL capable GPU.